This game continues a series of games that I will be playing between the Fellowship and several of my favorite gaming friends. We're going to follow the warband rules in five-500 point games while going through most of the new scenarios for game play and today's game is against my good buddy Glenstorm, who was the first person I shared this game with and helped make this hobby experience a reality. Here are the forces in today's match:
The Oath-Bound: 500 points
Frodo Baggins - 60 points (Army Leader)
Legolas with armor - 95 points
Aragorn - Strider - 175 points
Gimli, Son of Gloin - 90 points
Samwise Gamgee - 30 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Bill the Pony - 30 points (Bat Swarm standing in, treated as a banner by my hobbits)
Aragorn - Strider - 175 points
Gimli, Son of Gloin - 90 points
Samwise Gamgee - 30 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Bill the Pony - 30 points (Bat Swarm standing in, treated as a banner by my hobbits)
8 units, 1 Elf bow + 1 thrown weapon + 4 stones, 8 heroes
The Raiders of Isengard: 500 points
*Vrasku - 60 points (Army Leader)
8 Uruk Scouts with shields - 72 points
Ugluk - 60 points
8 Uruk Scouts with shields - 72 points
2 Orc Warriors with spears and shields - 14 points
1 Orc Warrior with banner - 30 points
Barrow-Wight - 50 points
3 Orc Warriors with spears and shields - 21 points
Barrow-Wight - 50 points
3 Orc Warriors with spears and shields - 21 points
30 units, 1 crossbow*, 5 heroes
The scenario we will be playing is a To The Death game on a board that is 48" x 48". The scoring system has changed and points are awarded to each player based on certain requirements being met. In this scenario, the game ends when one force is reduced to 25% of its starting size (2 for the Fellowship and 7 for the Raiders). The points are then calculated as follows:
- 2 points if at least one friendly banner survives and the enemy has none survive, OR
- 1 point if at least one friendly banner survives.
- 3 points if the enemy leader is killed, OR
- 1 point if the enemy leader takes 1+ wounds.
- 5 points if the enemy army is broken and the friendly army is not broken when the game ends, OR
- 3 point to the winner if both he and the enemy army are broken.
The Fellowship was my first Good army (after getting the Mines of Moria box set) and I've really enjoyed finding ways to field them as a team. Anything less than 750 points will mean that someone sits out, but in this game (after the last game) Gandalf and Boromir are the bench players. Though magic would be great, the general lack of archers in this game means that the Sorcerous Blast would be the greatest contribution that Gandalf lends. The presence of barrow-wights means that Boromir could be UTTERLY useless, and I've seen him get pulled to pieces by Vrasku a few times too many. So, today we're trying out Bill the Pony for the first time...maybe a late-term acquisition if he pays off.
Turn 1: An Ancient Evil (Priority - Fellowship)
Kill count: Fellowship 2/30, Raiders 0/8.
Turn 2: A Strong Barrage (P - Uruks)
Kill count: Fellowship 5/30, Uruks 0/8.
Turn 3: Like Water On Rock (P - Uruk-Hai!)
Fellowship 7/30, Uruks 0/8.
Turn 4: The Hobbits! (P - U.R.U.K.S.!)
Turn 5: Chaos Rises, Hopes Fall (P - Uruks again...how many turns in a row can this happen?)
Gimli sustained no wounds this round, but Aragorn was on fire: he succeeded in killing two of his Uruk attackers, and now reduced the fight to a more manageable load. |
Kill count: Fellowship 11/30, Uruks 2/8.
Turn 6: Kill Bill (P - Fellowship Finally!)
Turn 7: Kill Bill 2 (P - Fellowship again!)
The Fight phase went as expected with two fights: Gimli and Aragorn both won their fights and killed an Uruk and Orc each, further raising the kill count for the Fellowship! |
Kill count: Fellowship 19/30, Uruks 3/8. The Fellowship is unbroken (with Aragorn, Gimli, Legolas, Frodo, and Bill still alive) while the Uruks are now broken and have two heroes to keep their team together (Barrow-Wight #3 and Vrasku).
Turn 8: The Tide Turns (P - Uruk-Hai...yeah, it was time again)
Sorry, no picture this round, but here's a quick synopsis. 1 Orc flees the battlefield in despair, but the other warriors remain in the field (likely afraid of the Barrow-Wight nearby). Most of the Fellowship members are charged (except Frodo, who wisely keeps the Ring on).
Vrasku hits his own warriors who are fighting Gimli on the stairs, but fails to wound them. In the Fight phase, Aragorn kills the Orc carrying the banner, but a spearman in base-contact with the banner-bearer raises the standard from his friend's hands. In the other fights, both Gimli and Legolas lose their fights (Gimli to two shielding warriors and Legolas to two Orcs who fail to wound him).
Kill count: Fellowship 21/30, Uruks 3/8.
Turn 9: The Final Blow (P - Fellowship!)
Kill count: Fellowship 25/30, Uruks 3/8. The Uruks had 5 units left, which brought their team under 25%. With the game ended, we tallied the points for each side:
- Fellowship scored 2 points for having a banner alive while the foe had none (Uruks score 0);
- Fellowship scored 5 points for breaking the enemy without being broken themselves (Uruks score 0);
- Fellowship scored 0 points for wounding/killing the enemy leader (Uruks score 0).
Final score: 7-0, victory for the Fellowship! Campaign total: 1-1-0.
Assessment by Tiberius:
So, after the last game, I'm very, VERY happy I took Aragorn. It was clear that without Aragorn, the Uruks would have run through my army very quickly and overwhelmed me. Having another melee hero to cut through the enemy while Gimli was lying on the ground was a huge boon (and as I've mentioned before, Aragorn is always a nice asset to have when you're facing Uruk-Hai). Though very expensive, if your army can include Aragorn (even with no upgrades, as was the case in this game), you get a solid warrior and a bona fide fighter to the bitter end. Aragorn's exploits can't be praised, though, without giving credit to both Legolas and Gimli: without Legolas, much of the rest of the army would have been over-run, keeping Aragorn facing unnumbered foes. Another roll like the first round (with essentially killed my Might use for the game) would have been the death of Aragorn for sure, but Legolas' keen bow kept Uruk-Hai flowing towards Gimli to finish him off. For Gimli's part, his stout armor kept off the aggressive blows of the Uruk-Hai for four turns (though he almost died on that fourth one), serving as a serious drain on the might of the Uruk-Hai. Though the hobbits didn't score a single kill, their distraction from the main heroes was definitely worth it. I was saddened that I didn't use Bill's "Second Breakfast" rule, which allows a hero from the Fellowship to regain a M/W/F point on the roll of a 6, but we'll look into that in another game.
Assessment by Glenstorm:
Wow, there was a long train of poor planning in that game. I banked on getting Vrasku around the flank, and held him back from engaging in close-combat so that he neither scored hits on heroes nor got engaged in combat (which was the whole idea of fielding him in the army). I should have paralyzed both Legolas and Gimli instead of just focusing on Gimli, and I probably should have attacked Bill instead of just focusing on Aragorn on that flank. There were some things in that game that could not be changed (Did I seriously lose two Barrow Wights and 9 will points in the first two rounds of archery? And how many 6s did Aragorn roll to keep my Uruk-Hai from wounding him?), but the game could have been much cleaner on my part. Tiberius played his cards very well, and maintained the upper hand the entire game. Well fought.
Stellar unit for the Fellowship: Legolas with armor
Legolas was amazing today, though he rarely disappoints. Like many heroes, this hero over time really cuts into the effectiveness of an offensive force. Not only did he kill two Barrow-Wights (saving me from 6 Will points of paralyzing pain), but he also killed 7 Uruk Scouts, totaling a final score of 163 points (almost half of the total 367 points of units killed by the Fellowship as a whole). I do give credit to Aragorn for keeping no less than six units tied down for four turns and award him a runner-up second place for his work.
Stellar unit for Uruk-Hai: Barrow-Wights
It was hard giving a favorite unit, since the only people that got kills in the match were my Uruk-Hai,but they badly disappointed me in how little they hit when it counted (Gimli should have been dead...). The Barrow Wights didn't live for very long, but to their credit they prolonged the game for me by 1) limiting Gimli's kills early in the game, and 2) distracting fire away from the main body of the army to keep the enemy at bay. I've been tinkering around with them as party of my army, and will likely use them again if a Warband-style game is requested. Having spellcasters was a ton of fun (I think I can now see why Tiberius uses them so much!), and I'd look forward to using them again!
It was hard giving a favorite unit, since the only people that got kills in the match were my Uruk-Hai,but they badly disappointed me in how little they hit when it counted (Gimli should have been dead...). The Barrow Wights didn't live for very long, but to their credit they prolonged the game for me by 1) limiting Gimli's kills early in the game, and 2) distracting fire away from the main body of the army to keep the enemy at bay. I've been tinkering around with them as party of my army, and will likely use them again if a Warband-style game is requested. Having spellcasters was a ton of fun (I think I can now see why Tiberius uses them so much!), and I'd look forward to using them again!
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